The SUPERSCALE Case Study is high

[PRESS RELEASE – Singapore, Singapore, March 13th, 2025]
RaisedThe decentralized cloud infrastructure provider was presented in a newly released case by Superscale, a global expert in the acquisition of gaming users. The study provides an in -depth analysis of how to enhance Aethir cloud technology from the user acquisition strategies, which provides an alternative to the distribution of the traditional application store.
The cloud flow as a direct solution to the consumer
Game studios often face high service fees when distributing games through commercial application stores, with some platforms that reach 30 % of the game revenue. The decentralized decentralized cloud infrastructure of the ATHIR studios allows for these costs to use web -based broadcasting, providing an independent publishing model designed to enhance user acquisition.
The main aspects of the Atehir cloud flow include:
- Low reliance on app stores Web broadcasting cancels the need for the application store downloads, allowing publishers to keep a larger share of revenues.
- User acquisition costs decrease – Playing immediate play through social media or contact ads on the user’s journey, which improves the transfer rates.
- Access to the expanded device Games can be played on computers, mobile devices and smart TVs without restrictions on the devices.
- Alternative income models -The access to the subscriber, the direct and immediate factors can be managed, and the in -game purchases independently of the third party platform fees.
Visions from Superscale Case Study
SUPERSCAE analyzed two stages to assess the Atehir effect on the game user’s acquisition, focusing on the transfer rates and the return on advertising spending (ROAS). Tiny Tiny Tower Game was chosen as a test topic.
Stage 1: Analysis of the conversion rate
Superscale studied how different participation methods – “now”, “immediate play”, and “download” – the scales of the affected user acquisition, especially the cost of each installation (CPI) and participation rates.
Results from stage 1:
- 43 % players chose more immediate play on direct downloads.
- Click to appear (CTR) increased by 35 % compared to traditional download methods.
- The transfer rates were 45 % higher for the broadcast option.
Stage 2: Ras and participation of the user
Stage 2 measured early participation and Roas by comparing the user’s behavior between the application store downloads and the Aethir flow feature now.
Results from stage 2:
- 143 % of users who share the flow feature now compared to direct downloads.
- The 7 Roas day increased by 75 %.
- The average revenue for each user (ARPU) has grown by 93 % with a flow now.
- The number of the session increased by 77 % on average.
- The session duration was 26 % longer.
- The retaining on the first day improved by 60 %, while the seven retention increased by 80 %.
Possible applications for the flow of an impressive cloud
The infrastructure for the continuation of the Atehir cloud may be especially useful for:
- Publishers established Looking to push direct traffic and improve revenue forms.
- Live service and MMO games It requires smooth access across the devices.
- Games with a social and viral appealIt enhances the immediate gameplay that depends on the effective marketing strategies.
- Emerging marketsThe Cloud Streaming provides a solution for users without advanced games.
Superscale results highlight the role of Atehir in enhancing the acquisition of games users through the flow of decentralized cloud. The full study is available on Atheer website.
About Atheer
Raised The infrastructure provider of decentralized cloud computing focuses on improving the distribution and use of GPU for institutions applications. By moving away from the central models, AThir provides the developmentable access to mathematical resources, and to support companies in various industries and regions.
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