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Programming Directory for game design: the main components you should know

Software developers spend their time in complex problems, and try to learn almost everything about algorithms, structures, frames, and Blah-PLAH-BAH. While playing games and coffee, stress factors have become in our lives, why couldn’t it be the best games?

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Although some people find the development of the game crazy, it is easy for program developers because they have almost every skill: mathematics, programming, UX/UI and the usual things. If the average person takes 6 months to learn the game engine, the developer will take 3 months or a maximum.

Many people do not know that, but I started my technological career as a gaming developer, although I later turned back to develop the game and became a developer Peton. No lies, they were a few years of the best years of my life.

This article is devoted to any developer who wants to try something new or exciting (the development of the game, yes). Go down!

Make your first game


Software developers interested in developing the game enjoy a great start. Programming skills are the essence of the development of the game. Even if you are more comfortable with Swift or Ruby, which are not usually used to develop the game, you can capture other programming languages ​​directed towards objects that are used more commonly to develop the game, such as C# or C ++, easier than anyone else!

If you are a fan of Python, you will love to hear this: There are really good games, which are AAA games made of Python like Battlefield 2, Eve Online, Civilization IV and more!

Image.pngImage.png

Not only Python, but all the common use language has libraries that supports games making. For example:

  • FLTER has Flame, a game driver that supports the luxury language.
  • Ruby has Gosu, a library that makes it easy to develop 2D games.
  • Python has Pygame, a library that enables you to create each of the two and 3D games.
  • Phaser allows you to create games with JavaScript and HTML5.

Start small, grow big


For every beginner, either a software or novice engineer, the oldest common advice – start as smaller as possible. It does not matter how much cut off the small code or the extent of chaos, you won the challenge!

If you like simple two -dimensional games, I recommend that you make a Bong game. Pong features simple drawings (rectangles and circle) you can create on your own, lower voices and game episode. If you want to get to know making multiple players, allow matches between human players over the network. If you want to recognize artificial intelligence, allow the player to challenge the computer.

And if you like 3D games like me, start with Cube Run. I did not do that without a game engine because, it becomes three -dimensional more difficult with Python or others but with the unit, it’s the best game recommended to start starting.

My novel from Cube Run. Beautiful, right?My novel from Cube Run. Beautiful, right?

The main components of the game


If you make a cake without sugar, no one will eat it. Except for diabetes, of course, like my mom.

The same applies to video games. It is full of ingredients, some are required for each game and some are optional. I will present them shortly.

1. Level design

In many games, the same level represents a challenge, more difficult than the smartest artificial intelligence enemies. A series like Tomb Raider also emphasizes a complex and difficult level design.

Although the appearance of open world games like GTA may make the level design seem less important than space, it should be noted that even the open world games are “levels”, such as a specific building, structure or map you must enter to achieve a goal.

To reduce the feelings of the player in railways, the levels will perfectly have multiple tracks through them.

A level you designed to get a simple 3D car game (it's a path if you can't notice)A level you designed to get a simple 3D car game (it's a path if you can't notice)

2, lighting

In games, you cannot really rely on natural lighting sources to shed light on your video game.

(Do not think that there is a sun inside the game engine, right?)

Each light source should be added to the video game by hand and manipulating light is incredibly important. Light can be used for all:

  • Control the player’s ability To see. In horror games and survival, Light is a supplier to be carefully managed.
  • Control the player’s ability To be seen. In ghost games, dark areas can provide coverage while well -lit areas are a difficult challenge.
  • Mood mode. Light quality can be used to set the mood, with sunny and bright lighting associated with happy times and brood light associated with dark times.
  • Road lighting. Light can be used to direct the player’s attention. The most designed levels of video games of smart light are often benefiting to direct the player in the right direction when he is lost.

Call of Duty does a great job with lights, especially inside.Call of Duty does a great job with lights, especially inside.

3. The art of the game and the texture

The art of the game is the means through which the game world is presented to the player. In some sense, all programming efforts that enter into making video games are an attempt to turn the art of the game into something that feels a response and vitality. The art of the game is the term umbrella that includes textures, 3D models, spites, particles effects, and lighting.

And yes, it is a wide area, it is better not to cover it in this article.

Also, something silentAlso, something silent

4. Music and sounds

Unlike the real world, video game sounds cannot be made by chance. Each sound should be added in the game world by hand, and by placing these sounds that the game world begins to feel life. You also need to be aware of the sounds caused by the player, other characters, and the surrounding sounds that create the world’s environment.

For example, the player accidentally strikes a metal object; If he does not send a sound, he does not feel natural, or that the world who claimed that minerals have easy properties have been wrong.

Another fact of video games is music, and is used to create an emotional response in the operator or remove it entirely to leave behind a strange silence. Unlike most compositions, video game music must be shaved smoothly. It should also be transferred smoothly to new books based on the events within the game, such as being monitored by the enemy.

Here are some of my favorite places to find the sound:

5. Programming

I have made drawings, levels and everything except the whole game look like a corpse. If you want your game alive, you need some code lines.

Most readers may be already developed, so you may know the importance of programming anywhere. I will not give a lecture on “What is programming”, but here is a little about programming in the game design.

First of all, you need to select one thing: Do you make a game using the game language + language or build a game of zero point with Python or something like that? It is your choice but let me help you: If you are going to build games for fun, choose the first option because it is easier.

As I said in the beginning, programmers always wander from complex problems, so you may not have to have more pressure with that as well.

(Games engines are the program used to create video games.)

There are many of them, but the most popular are:

After that, choose a language to start. Mostly, C# and C. Do not worry, you have already got Headstart to know at least one programming language; Most people start even before they know what the word “programming” represents.

A typical symbol that you should deal with in the gameA typical symbol that you should deal with in the game

This is about that. Well, of course, there are many other optional components that make up video games but in general, the above is basically a starting package.

conclusion

Starting the game development is easier for program developers more than anyone else. As a person has programming skills, you have a huge start on medium video game enthusiasts that want to learn how to make a game. If you scroll to the top of the article, I can list the points below as basic meals.

  • It is much easier to find the Dev Game library in your comfortable programming language to start.

  • Start with a small game, perhaps cloning an existing game.

  • Game engines make your life much easier.

  • If you want to make a big and impressive game but you don’t have much time to spare it, think about cooperating with others or joining an amendment community.

And that’s all at the present time, a happy design! 🏎

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