Microsoft Gaming CEO: Not every game should be a movie
Video games are like real gold mines, given the Hollywood tendency to bet on the facility. Screen air conditioners work with familiar stories and can often depend on the compact masses.
But the CEO of Microsoft Gaming said that he did not need every game for a second life on the screen.
Phil Spencer said in a file An interview with a variety When asked if it is believed that there is an ip microsoft gaming IP, it should not be adapted.
“You must start with a partner who understands our team and the story of this IP and then allow them to work during the operation,” said Spencer. “This is the only barrier: Let’s never turn this into something in which it should be done, each concession must have a game, movie or TV program, and it becomes more likely to license. It should be about the creative outlet provided by written media for our privileges.”
The adaptations have become increasingly common in the past decade – it has through the “Sonic” privilege of one billion dollars, as it was a good performance for Sony, and “The Last Of Us” started in its second season on HBO Max just a few days ago, and “until dawn,” Weakly inspired By her predecessor horror, decreases later this month.
Microsoft itself recently scored a big victory with the box office that dominates “Minecraft”-which borrowed its aesthetics, if not necessarily conspiracy details, from the very common Sandbox game of the same name.
Microsoft paid $ 2.5 billion to acquire Mojang Studios, the company behind Minecraft, in 2014. The film’s adaptation rose to the second highest level of game to films in all times, sitting below “Super Mario Bros.”.
I achieved the implementation of video games in a variety of success, including projects that have acquired the Microsoft-“Fallout” IP “Fallout” 65 million viewers Within the first two weeks of its release, while “Halo”, Hate By many fans of the first shooter, he came out after broadcasting on Paramount+ for two seasons.
So, to go forward – how exactly does the technology giant plan to calculate what is worth the risk? First, Spencer said, accepting that the “multiplication rate” of success will not be “100 %”.
“So when you look at this and say, well, this kind of opportunities for a place are not original as creators, we are building video games and really starts, does the team have a unique view of what they want to do?” He said varied. “Did they find a partner who really understands the privilege and the nucleus of what these worlds are? Then support them.”
For his part, Spencer said that he is happy that the game industry is recognized as a way with strong characters and stories that could be convincing enough for film studios to believe that they will echo with completely new fans. He added that the relationship between the platforms has changed significantly.
“I think the films passed books, when you think about things like” Lord of the Rings “, then they moved to caricatures with Marvel and” Batman “, all of this.” “You really see that this industry turns its point of view to video games, because it has a large society, and the stories are rich and deep enough. I love it.”
Although the change is exciting, Microsoft is certainly planning to continue to explore opportunities in adaptation, Spencer said he wanted the company’s games arm to give priority to the name that was called.
“Now, we can build worlds that can support these things that appear in traditional media, and I think this is great,” he said. “But I really try to keep us focus on being a great creator for interactive entertainment and video games, then if these other opportunities appear, great. But we start most of the IP, everything in all the new IP address, with, how will you play?”