I destroyed the game of sleep, but I taught me a lesson in the game industry
- Tenning Kings includes more than 100 million active users per day.
- The most common game mode includes 10 players in two teams of five who go out for victory.
- It is – and other offers in TENCENT’s Stable of Mobile Games – earns large dollars to the company.
I have confession. I got an expression of another game, and this time, it’s bad.
Like many video game fans around the world, they faced absolute joy of overcoming the “Gate’s Gate 3” landscape, and fought beautiful characters in “Final Fantasy Vii”. But in some way, the offers submitted by Western and Japanese studios behind these two games did not destroy my social life just like “the honor of kings.”
This author plays on the Chinese servant of the game, which has been around for nearly ten years. It also contains an international server, launched in June.
In terms of playing, it looks like a common version of Riot Games “Legue of Legends”. One of the most common players – classified battles – includes a similar way to play with “League”. Five players on each side earn three corridors and try to slaughter each other, dismantle imported towers, and break the discount crystal.
I am in a long mid -time in “League”, but my 1000 matches on “Honor of Kings” have seen me an exchange of other corridors for contrast.
What I really found is addicted to the “honor of kings” – along with brutal climbing, which is uncompromising from the rank to the rank of shattering a nommodic cycle – is his sprawling world.
The names of the characters, from Chu Jilliang to Lee Pay, are familiar to me. Some depend on Chinese historical figures, while others depend on Chinese myths. The world inside the game is also rich and interrelated, with a fortune of 684 skins and 123 collected characters.
This is not a coincidence. Enjoy tintent, with strong play and world building, a prosperous game that goes well after a decade. The company was a sign of 100 million active users per day in October.
Thomas Sharp, a video game developer and assistant professor at the University of Temple, said “Honor of Kings” as sides of the nails for games more than international competitors.
He said: “The mix of very high production values, the support of the continuous community, and the design of tight play is an achievement that a very few studios in the world can achieve.”
“Honor of Kings” is part of the mobile games shows that make big dollars for Tencent.
“During the third quarter of 2024, we have achieved strong growth in our business business, which is supported by a fixed performance of Evergreen games worldwide and contributions from new games with evergreen capabilities,” Pony MA, CEO of TENCent.
Tencent revenues in the third quarter of the local match grew by 14 % year on an annual basis to 37.3 billion yuan, driven by games like Honor of Kings, Ballorant, and Roofer Peadere ELite from the first person.
The game industry in China is gaining ground
Sharp described “the honor of kings” as “a major example of live service games.”
Sharp said that the game was also designed for a Chinese audience and was intended to be intended. This investment in the science inspired by the Chinese has produced a group of heroes who give way to a rich global construction that science moved, with “endless diversity” for the players.
“A cosmetic liquefy strategy” is also one of the best clouds.
Sharp said: “The gravity of leather and cosmetics that can be cosmetic are increasing in addition to the cultural importance of the game. The social value of having a rare skin does not make sense unless it is able to show it within an emotional society of similar players in thinking.”
Sharp added that although the Chinese regulations related to playing time and video game content, the size of the “honor of kings” – and the resources carried out by the tyrant of the mother company – were allowed to remain dominant in the market after about 10 years of its release.
He said: “The success of the honor of kings” is a symbol of what the Chinese games industry needed by Western Mobile Game to pay attention to.
He added: “By developing mobile devices, desktop and control unit, Western studios re -assess how games are designed for a wider global attractiveness, especially to attract the Chinese fans’ fast.” “While developers continue to improve the involvement of this market, it is clear that the industry is no longer able to overlook the tremendous impact and the potential of the Chinese game market.”