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Godot 4.4 RC 2: Victory points and change

Last week, we issued the first candidate to release us, a suitable country to produce production. This is the second input, and it is already formed to be the last of us, as all relevant release blockers have been dealt with! Although we are preparing for a stable version – more than a week from now from now – it has a last round of changes.

Please, look Project support financiallyIf you are able. Godot is preserved through the efforts of the volunteers and a small team of paid shareholders. Your donations tend to care for their work and ensure that they can perpetuate their unpopular attention to the project needs.

Jumping Downloads The section, and grant it now, or continue reading to learn more about the improvements in this version. You can also try a file Web editor or Android editor For this version. If you are interested in the latter, please request to join our test set to reach pre -version structures.


Clarify the original cover from Recklessand Roguelike card game where improvement is a key to detecting the mystery of this lost world. It was developed by ChX Games, the game was just released on Steam.

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We have covered the most important outstanding points from Godot 4.4 in the past 4.4 Blog Blog 1So if you don’t have read it, she has a look at the main new features that have been added in version 4.4.

Especially if you are testing 4.4 for the first time, you will want to get an intense overview of the new features that you may want to benefit from.

This section covers the changes made since before RC 1 shotWhich are mostly slope repairs, or “safe” reforms of long -term issues:

  • Buildsystem: Libtheora improvements that cause errors in the Windows X86_64 operating system (GH-103176).
  • Buildsystem: Assembly Repair on ARM64 Linux with GCC (GH-103303).
  • Johar: Use the atomic science to prevent flush_if_pending Of unintended reading command_mem (GH-103298).
  • Editor: Fix the Game Opeged Organ First Organup Orite (GH-103105).
  • Editor: Repairing the icons of the additional ingredients (GH-103143).
  • Editor: Planning the loading sidewalks after preparing its website (GH-103266).
  • Export: Fixing composition via platforms from the driver settings (narrower approach) (GH-103197).
  • GDEXTENSION METHOD_FLAG_VIRTUAL_REQUIRED Bitfield (GH-103302).
  • Graphic user interface: Fixing a tree homing place with multiple columns (GH-103168).
  • Graphic user interface: repair of label clips when ascending/landing is fracture (GH-103192).
  • Graphic user interface: Naming: Fixing approximation errors with a fracture scale (GH-103224).
  • I18N: CSV Import: Create Uid PositVE for .Translacy and follow the rename (GH-103120).
  • Import: BCDEC: unnecessary alignment repair when the texture decision is not only 4 (GH-103259).
  • Network: MBDTLS: Merging TLS Defragmentation PR (GH-103247).
  • Transport: Do not focus the game repair game when the mouse ends on Windows (GH-103052).
  • Transport: Android Editor: Fix expand the black tape button (GH-103117).
  • Transport: Android: Excessive repair getRotation Calls (GH-103122).
  • Presented by: Metal: Translation MTLLibrary Upon request when creating the pipeline (GH-103185).
  • Submission: Windows: Empty RenderingDevice Creation test for the sub-process (GH-103245).
  • Submission: texture_create_from_native_handle() You must return RID For texture from RenderingServerno RenderingDevice (GH-103296).

Changelog

19 shareholders Present 31 repairs For this version. See us Interactive Changeelog For a full list of changes since 4 4.4-RC1 shot. You can also review all the changes included in 4.4 compared to the previous 4.3 features.

This version is based on commitment 01545c995.

Downloads

Download Godot 4.4 RC2

Standard It includes GDSCRIP and GDECTENSION.

.NET building (Bearing a mark monoIt includes C#, as well as GDSCRIPT and GDEXTANSION.

  • .

While the motor bus does their best to make sure Pre -version program. Be sure to make repeated backup copies, or use the version control system such as GIT, to keep your projects in the event of corruption or data loss.

Known issues

During the candidate for release, we focus exclusively on resolving the slopes of the offer (anything worked in a previous version has now been broken, without solutions). You can look at our current list of important slopes and problems that we aim to address before version 4.4. This dynamic menu and will be updated if we discover new ban problems after starting more users in testing RC clips.

With each version, we realize that there will be many problems that have already been reported but not fixed, due to limited resources. Review the GitHub problem for a full list of known errors.

Mistake reports

As a test, we encourage you to open error reports if you have problems with this version. Please check the problems on GitHub first, using the search function with related keywords, to ensure that the error you face is already known.

In particular, it is extremely important that any change would cause a decline in your projects very important (for example, if something works well in previous 4.X versions, but it no longer works in this shot).

Support

Godot is a non -profit non -profit game engine developed by hundreds of shareholders in their spare time, as well as a handful of part of the full -time developers thanks to the generous donations of the Godot community. Thank you very much to everyone who contributed to his time or financial support for the project!

If you want to support the project financially and help us secure future appointments, you can do this with the Godot Development box.


By Thadius crews

As published here

Photography by Ben Wix on not dye

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