Godot 4.4.1 RC 2: What is new

We released Godot 4.4 In early March, we are pleased to see the reception, as many users promoted to him on the first day and shared new favorite changes on social media! If you haven’t seen 4.4 Edition pageIt is worth reading!
Since then, we started the development phase of Godot 4.5 at the utmost speed (with first Dave snapshot It was released yesterday!), But we also put our main focus on repairing the remaining and recently reported slopes that affect users who were promoted to 4.4. Some of these problems can be an offer for affected users, so we decided to version of the 4.4.1 maintenance version as soon as possible.
After the first 4.4.1-rc1 snapshot Last week, we decided to create a candidate for the second version because a few of the most important errors have reforms available for rear operations. Please test it if you can report any new problem that did not exist in a stable 4.4, where we want to make sure that we do not offer new slopes in this Hotfix version.
Maintenance versions are expected to be safe to upgrade, but we always recommend backup copies, or use the version control system such as GIT, to keep your projects in the event of corruption or data loss.
Please, look Project support financiallyIf you are able. Godot is preserved through the efforts of the volunteers and a small team of paid shareholders. Your donations tend to care for their work and ensure that they can perpetuate their unpopular attention to the project needs.
Jumping Downloads The section, and grant it now, or continue reading to learn more about the improvements in this version. You can also try a file Web editor or Android editor For this version. If you are interested in the latter, please request to join our test set to reach pre -version structures.
A picture of the clarification of this article comes from Halin oatsand Mrak game about driving trucks, American highways and oats (?!), Which was recently released in version 1.0 on Steam. It was developed by Gramps Garcia, the tireless governor of the famous godotsteam of Steamworks SDK.
What is new
21 shareholders She came around her 39 improvements For this version. See us Interactive Changeelog For a full list of changes since 4.4.1-rc1 snapshot. You can also review all the changes listed in 4.4.1 compared to version 4.4.
Below are the most prominent changes in the second issuance candidate (with critical repairs concluded by broad line):
- 3D: Fix
RemoteTransform3D
To always use global rotation ifuse_global_coordinates
Correct (GH-97498). - Animation: Repairing the console and malfunction unit errors in the cleaning code of Physicalbonesimlator3D (GH-103921).
- Animation: Fixing the space of comfort in
LookAtModifier3D
(GH-104217). - Johar: Use one RNG in
FileAccessEncrypted
Fourth generation (GH-103415). - Editor: Make
EditorProperty
And her childEditorProperty
It behaves like the nodes when dealing with mouse events (GH-103316). - Editor: Create .uid files for new discovered files (GH-104248).
- Editor: Change the root knot warning to attending only for the situation (GH-104331).
- Editor: Fix the use after free in the editor’s inspector section (GH-104362).
- Export: Android: Convert
compress_native_libraries
To the basic export option (GH-104301). - GDSCRIPT: Fixing the scope of the head of the head to include it
class_name
(GH-104114). - GDSCRIPT: Add a cleansing of
static_gdscript_cache
toGDScriptCache
(GH-104281). - Graphic user interface: Fix an error when closing the built-in popup while changing its size (GH-102504).
- Graphic user interface: designation: accurate repair. Additional account account twice (GH-103728).
- Import: double power of 4 sizes for Petsi compressor (GH-104275).
- Import: Fixing the breakdown when re-interfering with GLTF scenes (GH-104384).
- Inputs: MacOS/IOS: Make sure to produce only one axis change event within one
process_joypads()
(GH-104314). - Physics: Plural Fix in XR (GH-103233).
- Physics: Reform
ConcavePolygonShape3D
Always empowermentbackface_collision
When using Jolt (GH-104310). - Assistant Program: Javaclasswraper: Fix an error in the last repair
org.godotengine.godot.Dictionary
Transfer (GH-104156). - Porting: MacOS: Fix the update editor in the original menu, click (GH-103892).
- Transport: MacOS: Update the state that is inserted into the mouse when the sub-countryside is closed (GH-104328).
- Presented by: Vulkan: Disable the layers in the editor, which is considered to be the carts that are drained by the animal by Renderdoc (GH-104154).
- Submission: Metal processing repair from the cubic consistency; Confirm equal dimensions (GH-104341).
- XR: The process of removing the proper projection site when using non-analog Fov projection (GH-104249).
This version is based on commitment abef5e0d2
.
Downloads
Standard It includes GDSCRIP and GDECTENSION.
.NET building (Bearing a mark mono
It includes C#, as well as GDSCRIPT and GDEXTANSION.
While the motor bus does their best to make sure Pre -version program. Be sure to make repeated backup copies, or use the version control system such as GIT, to keep your projects in the event of corruption or data loss.
Known issues
There are currently no known problems made by this version.
With each version, we accept that there will be different issues, which have already been reported but not fixed yet. Review the GitHub problem for a full list of known errors.
Mistake reports
As a test, we encourage you to open error reports if you have problems with this version. Please check the problems on GitHub first, using the search function with related keywords, to ensure that the error you face is already known.
In particular, it is extremely important that any change would cause a decline in your projects very important (for example, if something works well in previous 4.X versions, but it no longer works in this shot).
Support
Godot is a non -profit non -profit game engine developed by hundreds of shareholders in their spare time, as well as a handful of part of the full -time developers thanks to the generous donations of the Godot community. Thank you very much to everyone who contributed to his time or financial support for the project!
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By rémi verscheels
As published here
Photo by Garrett Mizonaka not dye