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Lessons from the first profitable iOS app ($ 1400 in 90 days)

I launched iOS without an audience, no financing, and there is no marketing experience.

The first few weeks? Almost no downloads.

Quickly forward 90 days?1400 dollars In revenue.

It is not a variable amount of life, but it is sufficient to prove that small Indie applications can make real money. here Six major lessons I learned from launching my first profitable application:

1. Market research is more important than the code

Like many Devs, I used to believe: “If you build something great, people will find it.”

mistake. If no one is looking for your application, it does not matter how well it coded.

How to avoid this error:

  • Check first – Check Google Trends, Reddit and App Store before coding.
  • Look at competition applications – If there are similar applications and earn money, this is a good sign.
  • Read reviews 1-2 star Look for gaps in the existing applications and solve them.

I made a mistake Coding before checkingAnd it cost me months of effort.

2. Marketing is no less important than development

“Build it and will come” is a lie.

I launched my first application without a marketing plan, and I sat in the application store without anyone noticing it.

Once I focused on marketing, the downloads increased.

This is what succeeded:

  • Improving the App Store (ASO) Improving the title and major words.
  • Apple search ads ($ 5 per day) Even a small advertising budget can bring real users.
  • Benefit from social media (Twitter, Reddit) Share ideas instead of random mail links.

If you actively market your application, No one will find it.

3.

A common mistake: Run a free application and discover later liquefy.

I started with ads. Bad step.

What works better:

  • Subscriptions The most stable revenue form.
  • IAPS purchases (IAPS) – If users see the value, they will pay.
  • Ads (admob, unit ads) Effective only with high traffic.

4. UX matters more than one perfect code

Devs loves a clean and improved symbol. but Users do not care.

This is what really matters:

  • speed – If your application is slow, people will cancel it.
  • simplicity Reducing friction in the knees.
  • Intuitive user interface – If users are struggling to move, they will not return.

I wasted the time Improving the code instead of improving UXAnd the rate of keeping me.

5. Track the user’s behavior, do not guess

Initially, I had no idea why users left.

Changing these scales change everything:

  • The rate of retirement (one day, 7 days, 30 days) Are users back?
  • Duration of the session Do they stay long enough to find value?
  • Conversion How many free users to paid features?

6. Most Devs resigned very soon

The first version will not be a blow. Repeating is the key.

I almost surrendered yet:

  • Weeks of $ 0 revenue.
  • Struggle to get downloads.
  • Thinking about my application was a failure.

Small changes made a big difference:

  • Best onboarding = Top keeping.
  • Pricing modifications = more transfers.

Most of the independents resigned very early. Those who repeat, win.

Final ideas: Do you have to build iOS?

If you are ready for:

  • Check the correctness of your idea before coding.
  • Market your application properly.
  • A liquidation plan from the first day.
  • Follow user data instead of guessing.

then Yes, you must definitely.

📺 I dismantle my full experience in this video

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